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Hornish

Your home court on the west bank of the river — CY 580

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A busy river town on the west bank of the Flanmi, inside its earth-and-timber wall beneath the Baron's keep on its promontory, where the long bridge carries the road across the water and every boat must pay the Baron's toll.

Welcome to Hornish

Hornish is a busy river and market town of 1,250 people in the rich lands of House Darmen, in the South Province of the Great Kingdom. It lies on the west bank of the Flanmi, the great river that runs north to south past the town, huddled beneath Harrow Hall, the Baron's walled keep on its rocky promontory above the water. The town sits inside its own earth-and-timber wall, which runs from the foot of the promontory around the houses and down to the water; the keep stands apart on its rock above it, with its own stone curtain wall.

Two things make Hornish matter. A great iron chain is strung across the river between two stone towers, one on each bank, held up in the middle by a third tower standing on a rock in midstream, and every boat must stop at it until the Baron's toll is paid. And a long wooden bridge, the only crossing for many miles, carries the coach road straight through the town and over the river: east to the city of Torrich, 55 miles away, and west to the great city of Kalstrand, 200 miles distant. River and road meet here, so boats, coaches, merchants and rumours pass through every day.

Northward the Flanmi is navigable all the way upriver to Rauxes, the capital, and the Overking's barges are a common sight. Southward, below Hornish, the river spreads into a great swamp of reed beds and channels before gathering itself again and flowing on to the south. The main channel through the swamp can be navigated, but most captains hire one of Hornish's swamp pilots rather than risk the shoals and false channels.

You are a ward of Baron Aldric Harrow, the old Rax-blooded lord who holds Hornish and its river toll for Princess Bersheben of House Darmen. Your family sent you here to learn arms, letters and manners, and to make the friendships your house will need. While you are here, your house behaves.

Remember: anything said in Hornish can reach Rauxes, or Kalstrand, by the next boat.

Map of Hornish

Select the map to open it full size.

Hornish at a Glance

A small, crowded town: a five-minute walk from end to end, yet busier than many places twice its size.

RulerBaron Aldric Harrow, vassal of Princess Bersheben of House Darmen
Town population1,250
Barony populationAbout 2,600, counting the town and four villages within a day's ride
SettingThe west bank of the Flanmi, below a rocky promontory crowned by the Baron's keep
SizeAbout 250 houses inside an earth-and-timber wall, with a land gate on the Kalstrand road, the bridge gate and a water gate to the quays
The keepHarrow Hall, a walled stone keep on the promontory above the river, home to about 70 people
The riverThe toll chain between the west and east towers, held up by the mid-river tower; the long wooden bridge; quays, boat yards and pilots
RoadsThe coach road crosses the bridge: east to Torrich (55 miles), west to Kalstrand (200 miles)
By waterNavigable north to Rauxes; south through the great swamp, with pilots for hire
Garrison30 men-at-arms and 12 crossbowmen at the keep, the gates, the three chain towers and the bridge; a militia of about 120 in war
EconomyRiver tolls, bridge tolls, trade, piloting, boat-building, fishing, coaching trade, grain and wool
TemplesTemple of Zilchus (the Counting House, with the weighing house and contract hall); temple of Hextor; chapel of Heironeous; river shrine of Procan; wayside shrine of Fharlanghn
MarketTwice weekly; a larger fair at Growfest and Richfest
InnsThe Chain and Anchor (river folk), the Gilded Swan (coach travellers and gentry)

Who lives here

About nine in ten people are human: Oeridian townsfolk and gentry, Suel-descended merchant families, and Flan peasants in the villages. Halflings make up about one in twenty. A few half-elves, a dwarven smith family and a gnome clockmaker complete the town. So many travellers pass through that strangers of any kind are noticed, but rarely stared at.

Places You Know

You have walked every street of Hornish a hundred times. Here is the town as you know it, from the keep down to the water.

On the promontory

On the river

In the town

Life as a ward. You learn arms, letters, manners and politics. You serve guests, carry messages, ride with the Baron's men, and, if you are lucky, spend time on the river.

The Lands Around Hornish

Beyond the last houses the land opens out. Farmland lies closest to the town, where the keep's watchmen can see it and its people can run for shelter. Beyond the fields rise hills and forest, and to the south the river loses itself in the swamp.

The People of Hornish

The town is divided, like all of Aerdy, by rank. Knowing where someone stands tells you how they will treat you.

The householdabout 70
The Baron's family, the wards, knights, officers, tutors and servants of Harrow Hall.
The gentryabout 8 families
Knights with small manors, a retired officer and the wealthiest merchant families, who dine at the hall on feast days.
The townsfolkabout 1,130
Craftsmen, shopkeepers, toll and bridge clerks, boatwrights, swamp pilots, bargemen, fishers, coachmen, innkeepers and labourers.
The villagersabout 1,350
Farmers and fishers in the four villages. Poorer than the town, and hit hardest by taxes.
Passers-through50 or more a day
Bargemen, coach travellers, merchants, pilgrims, Darmen factors and tax men.

Notable people

These are the people every ward in Hornish knows, and what everyone says about them.

NameRoleWhat everyone knows
Baron Aldric HarrowLord of HornishOld, honest and stubborn. Rax-blooded, and sworn to a Darmen princess, which makes some people wonder.
Ysolde HarrowThe Baron's granddaughter, 17Clever, restless and the Baron's heir. Her marriage is a matter of politics.
Sir Gareth HolmCastellan of Harrow HallA gruff, loyal knight who trains the wards in arms. Fair, but never gentle.
Master Odo FelnStewardKeeps the Baron's accounts and keys. Nervous, fussy and fond of wine.
Master Corwen AshbyTutor to the wardsA dry scholar of Delleb who teaches letters, history and heraldry. Notices everything.
Jessamy CraneTollmasterRuns the toll chain. Knows every captain on the river and what they carry.
Old Ilse TarrowMaster boatwrightBuilds the finest boats on the Flanmi. Sharp tongue, sharper adze.
Brother Ansel CoyneHoly Broker of the Counting House, priest of ZilchusRound, cheerful and never without a ledger. He can find you a loan, a buyer, a boat, a pilot, a coach seat, a witness, a lawyer or a cask of Kalstrand wine before noon, and he will take his tithe on every one. Everyone owes him something, and he remembers exactly what.
Father Valdric MornHigh priest of HextorStern and ambitious. His temple's wealth comes straight from Rauxes.
Mother Wenna HalePriestess of HeironeousElderly and kind. Her chapel is small, cold and always open.
Lady Renna DarmenDarmen factorSmooth, generous and often in town on Princess Bersheben's business.
Mag DorranKeeper of the Chain and AnchorLoud, shrewd halfling innkeeper. If there is gossip on the river, Mag heard it first.
Brannoc IronhandSmithDwarven master smith. Keeps to himself.
Tam RookBargemanA charming river captain who always has a deal to offer.
Old HarlHeadman of TollwickSpeaks for the villages. Respectful, worried and growing desperate about the taxes.