City of the Caldera · Hellfurnaces Range
A city of 7,500 souls set within the perfect circle of an ancient volcano's caldera — ringed by a 50-foot wall of black malachite, its cobbled avenues curving around the cold depths of Crater Lake. Where the fog gathers every evening, and the streets smell of jungle rain and volcanic stone.
Assigned on the last days of Suns Ebb, the Lords Patrol venture forth at the first light of Skyfest — a commission of adventurers charged with safeguarding Cauldron and its surrounding lands. They are known as The Lightbringers.
Commission begins: last days of Suns Ebb · Departs: first day of Skyfest · Rendezvous: Lucky Monkey at Sunfest · Concludes: Richfest
A port city slightly larger than Cauldron, founded centuries ago by a priestess of Wee Jas. Long dominated by Sea Prince pirates, it has spent the last decade reclaiming its independence and strengthening its walls.
Founded as a pirate base, Port Shaw blossomed when Sasserine fell to the Sea Princes. A city of rough justice and hard profit — the strong rule, and slavery is legal. Still, fortunes are made here for those who know its ways.
A walled fort at the jungle's edge. Explorers, hunters and expedition companies use it as a staging ground for ventures into the deep jungle and the savannah beyond.
A town half Cauldron's size on the edge of a freshwater lake, surrounded by the vast plantations of the Aslaxian and Taskerhill families. The Kingfisher River runs east to a coastal swamp.
Founded by Surubar Spellmason himself as his first camp against the demons of the jungle. The great Basalt Bastions still stand. Iron quarried here has built much of what Cauldron is today.
A small Knowlern-owned town of fewer than 2,000 souls. Sugar plantations, rum production, and weary travellers define its character. A convenient waypoint on the long road south.
A large roadhouse inn on the Sasserine road, ringed by loggers' huts and home to shrines for travelling deities. The Lightbringers are known to rendezvous here at Sunfest.
A terrible crater said to have opened a path to the Abyss thousands of years ago. Gnoll tribes worship Yeenoghu here. Surubar Spellmason defeated the demon lord Nabthataron on this ground — yet the scar remains. Only the powerful or foolhardy approach.
A structure known only to the dead. No living explorer has ever seen it, yet undead speak of it. Haunted explorers find nothing in the jungle but an unnatural density of undead — and a growing dread. It waits, they say, for the time of worms.
An extensive ruined yuan-ti complex destroyed four centuries ago under mysterious circumstances. Whether struck down by a hero or a god's wrath, it remains haunted and vast — and largely unexplored.